EBET Inc has initiated a corporate restructuring plan to improve the long and short-term profitability of its business. In a statement announced ahead of its Q3 earnings call, the Global Nasdaq listed operator disclosed that it had undertaken “a series of measures to enhance the profitability of its newly acquired igaming assets as well as its existing esports products”. Headline …
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20SHOTS raises new VC capital following Fantasy5 debut hit
London-based sports betting technology studio 20SHOTS has secured a further investment of £400,000, following the successful launch of the Fantasy5 free-to-play fantasy football jackpot game. The investment, which values 20SHOTS at £5m, has been led by Animal Capital, an LA-based venture capital fund that specialises in Gen-Z enterprise investments, and counts social media stars Josh Richards, Griffin Johnson and Noah …
Read More »BETER lanches iframe to push ‘radically new approaches’ to esports betting
Adopting a focus on engagement, betting content and data provider BETER has launched an iframe solution with a goal to ‘reinvent’ esports wagering. The company has developed its iframe based on an ‘engagement-oriented’ user interface, featuring an experience designed to emulate popular esports streaming platform Twitch with a betting element. Promising ‘unmatched quality’ of common esports titles, BETER detailed that …
Read More »GG.BET gets personal with new esports feed
GG.BET has expanded its range of betting services with the launch of its new personalised feed for sports and esports. The new solution will use algorithms to create personalised lists of match selections and bet types which GG.BET believes will make it “much easier for them to find a match to bet on”. CEO Dmitry Voshkarin said: “We are constantly …
Read More »GambleAware calls for tougher action on loot boxes
GambleAware has joined growing calls for the government to revise its recent policy update on protecting minors and young audiences with video game incentives/engagements. Last week, DCMS revealed new industry measures to be adopted by video game platforms and publishers that will restrict the purchase of ‘loot boxes’ without parental consent. The ‘parental locks’ were deemed as the headline measure …
Read More »DCMS criticised for ineffective policy on loot boxes
DCMS has come under fire for not being tough enough on its policy related to loot box engagements and the safety of children and minors playing video games. On Monday, DCMS announced that video game platforms must ensure that parental locks are applied to loot box purchases – requiring children/minors to get parental consent to purchase loot boxes and in-game …
Read More »Oddin.gg commercial growth continues as TrustDice deal signed
Crypto sportsbook and casino operator TrustDice is set to integrate Oddin.gg’s esports wagering and risk management solutions. The latest in a series of agreements inked by the esports betting services provider, the deal will see TrustDice integrate Oddin.gg’s products into its own in-house platform. Oddin.gg will provide its esports odds feed and risk management product to TrustDice, a Satoshi Gaming …
Read More »SIS bolsters esports offering as 24/7 CS:GO product launched
SIS (Sports Information Services) has strengthened its Competitive Gaming portfolio, as its 24/7 Counter Strike (CS:GO) esports betting product makes market entry. The new offering will be broadcast across two 24/7 streams, with plans for distribution of an initial 25,000 CS:GO events per year, designed specifically for wagering purposes covering both pre-match and in-play markets. Additionally, SIS has incorporated an …
Read More »How Esports Designed For Betting Can Drive Superior Margins
Esports is one of the fastest growing betting verticals, and according to a recent report from Valuates Reports, the global esports betting market is projected to reach $1.8bn by 2026, up from $692m in 2019. However, despite the significant growth in the value of the esports betting market, margins remains a key challenge for many betting operators. To delve deeper …
Read More »DCMS orders mandatory parental locks on loot boxes
DCMS has informed video game stakeholders that the purchase of loot boxes should be unavailable to children and minors without parental consent. The measure of ‘parental locks on loot boxes’ will be applied as an industry across video game platforms, as DCMS seeks “to step up and improve protections for children as well as players of all ages from the …
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