Spillemyndigheden has revealed that gambling gross revenue (GGR) for June has increased across all verticals.
As per the numbers provided by theDanish Gambling Authority, betting saw the biggest YoY increase, rising by over 75%, but online casinos led the way in GGR with more than DKK 300m (€48.2m).
Online casino GGR for June was DKK 303m, up 27.2% in comparison to the same month the previous year (2023: DKK 238m).
Online casino made up most of the total monthly GGR, standing at 43.03%, followed by betting with 38.59%, gaming machines with 13.76% and land-based casinos with 4.62%.
Total GGR for June was DKK 703m (€94.2m), a 37% increase on the same period last year (June 2023: DKK 513m).
The growth was “mainly driven by an increase in the gambling spend of bets, although it should be noted that the repayment proportion for bets was lower in June 2024 compared to June 2023,” Spillemyndigheden further explained.
Gaming machines generated the most GGR during the month with a 76.8% share of the vertical’s total, followed by roulette with 6.88%, blackjack with 6.71%, other with 3.72%, commission with 3.13% and bingo with 2.72%.
For betting, GGR in June rose by 75.71% YoY to DKK 271m (2023: DKK 154m). Mobile produced the most GGR with 72.98%, followed by computer with 16.11% and land-based with 10.9%.
As for gaming machines, Spillemyndigheden noted that the vertical’s GGR grew by 6.61% YoY in June to DKK 97m (2023: DKK 91m). By location, gaming arcades had an 80.4% share of the vertical’s total GGR for the month, followed by restaurants with 19.6%.
Taking a look at land-based casinos, the vertical’s GGR for June came in at DKK 32m, up 7.1% (2023: DKK 30m) with an average daily GGR of DKK 1.1m
As of 30 June, Spillemyndigheden noted that the ROFUS self-exclusion service had 50,403 registered persons, with 33,511 permanently registered and 16,892 temporarily registered.
During June, the authority stated that its gambling helpline, StopSpillet, had 32 related conversations and 170 other conversations. Of these related conversations, 50% were with a player, 43.8% were with a relative and 6.3% were with a consultant.