The organiser of July’s GiGse has confirmed that an unprecedented 45 expert industry speakers will be appearing exclusively at the 14th annual iGaming event, taking place across 14-16 July, 2014 at the Hyatt Regency in San Francisco. The exclusive line-up of thought leaders – which includes representatives from Pennsylvania House of Representatives, Atari, Morongo Band of Mission Indians, Nevada Senate, GSN Digital, National Council of Legislators from Gaming States and Partypoker – will debate key industry issues including the domino effect in relation to state by state regulation of iGaming, a re-evaluation of the business model based on eight months data and experience in NJ and how social casino can be integrated as part of an RMG strategy.
Ewa Bakun, Head of Content, Gaming, Clarion Events, said: “We have addressed the very real issue of speaker fatigue by hand-picking a line-up of thought leaders who have chosen to make their first iGaming appearance of the year and to share their knowledge at GiGse. For attendees this means that the content is fresh, the thinking original and the insights they will deliver both powerful and valuable. Industry professionals attend events to learn from original thinking delivered by experts, which is exactly what they will experience at GiGse 2014. I am delighted to welcome such an ‘A list’ of speakers including Norbert Teufelberger, Governor Ed Rendell, Governor Robert Miller, Susan Hensel and Representative Jim Waldman who have chosen to make their first iGaming appearance of 2014 at GiGse; I believe their decision to use GiGse as their platform of choice speaks volumes for the integrity and the reputation enjoyed by the brand as North America’s market leading event.”
She added: “GiGse is a powerful and business focussed coming together of influencers and doers in North American iGaming. It provides a unique opportunity to shake hands and build strategic partnerships with a wide spectrum of stakeholders including regulators, legislators, bricks and mortar casinos, online operators, technology suppliers, social gaming developers, tribes and start-ups, in the process delivering invaluable, competitive and consumer insights to this hugely important market.”