Proprietary platform drives Gaming Realms H1 2015 revenues

Patrick Southon

Mobile gambling specialist Gaming Realms recorded an 89% revenue increase to £8 million in its H1 2015 performance, up 89% on H1 2014 £4.2 million.

Gaming Realms governance detailed that its improved revenue performance had been driven by an uplift in white label activities combined with the success of its newly integrated proprietary platform.

The London AIM listed operator which was founded in 2013, would record H1 losses of £2.7 million (H1 2014 – £3.7 million).

The operator had recorded operating costs of £5.1 million during the period,, mainly attributed to marketing and product development and maintenance costs.

Patrick Southon, Gaming Realms CEO commented on corporate performance:

“Mobile play has driven a very strong start to the year for the Group. The recent North American acquisition of gaming assets from RealNetworks, Inc., including GameHouse’s social/mobile studios and their Slingo, Mahjong and Sudoku properties, complements each area of the Group’s activities; and makes possible exciting new global opportunities.

“Our proprietary platform is delivering excellent results, keeping more mobile players engaged and returning for longer periods of time. We will soon be rolling-out more unique and exciting mobile focused content to continue our growth trajectory, creating additional revenue diversification for the Group.”

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