In a poignant blog post about skin betting on Unikrn published yesterday, co-founder and CEO, Rahul Sood, has highlighted what’s wrong in esports betting, especially in regards to underage gambling and top Twitch streamers who are wagering in-game virtual items that have real monetary value. According to Eilers Research skin betting is close to $5bn (£3.4bn) in terms of money wagered in 2016. …
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Chris Schetter – MM1 – Diving in the deep end of data in CS:GO
Based in DC, Chris Schetter is the founder of MM1 a company focused on producing advanced Counter-Strike: Global Offensive statistics and analytics which will be relaunching this spring. Schetter described to SBC the versatility of this data which will be of interest to tournament organisers, professional teams and, further down the line, bookmakers. He also detailed his thoughts on the ELEAGUE …
Read More »MLG’s CS:GO Majors step it up a gear at the Nationwide Arena
Esports organisation Major League Gaming (MLG) has outgrown its old venues and will be moving onwards and upwards with its first esports event in a professional sports arena this week. Ordinarily the home of NHL side Columbus Blue Jackets, the Nationwide Arena will this week play host to thousands of screaming Counter-Strike fans baying for virtual blood instead of the usual …
Read More »How League of Legends is set to eclipse the Champions League winner market
The rise of esports has been little short of explosive in the past year and real money wagering is following suit. The bookmaker bwin, which began offering esports markets in June 2015, has seen a huge rise in these markets in 2016. Betting on League of Legends, which equates to 69% of its esports betting, is expected to surpass the Champions …
Read More »Unikrn Ups the Ante with new ways to become Unikoin rich
Gaming and esports company Unikrn has today announced that over 30 million Unikoins, the virtual tokens on its platform, have been used to wager on esports matches and tournaments worldwide. Never one to miss out on a reason to celebrate, Unikrn is introducing Connekt, a fun, new way for users to earn more of these Unikoins by playing three of today’s most popular titles; League …
Read More »ESL’s Intel Extreme Masters Katowice grows 32% from last year
The Intel Extreme Masters (IEM) Katowice 2016, which ended earlier this month, has been announced as the biggest ever esports event in ESL history. Held at the Spodek Arena the three day event, which included tournaments in Counter-Strike: Global Offensive, Starcraft and League of Legends, saw Fnatic, SK Telecom T1 and Polt emerge the respective winners. This year’s event shattered all records for viewership …
Read More »Christina Alejandre and Min-Sik Ko join Turner’s ELeague
It has been announced that Christina Alejandre and Min-Sik Ko have been appointed as executives of the ELeague; the forthcoming televised esports league in the States. The ELeague, which is a joint effort between Turner Broadcasting and agency WME | IMG, will launch in May and show regular Counter-Striker: Global Offensive tournaments. Min-Sik Ko will take on the position of Commissioner whilst …
Read More »Yahoo Esports goes live with Rene, Gafford, Cocke and Walker
After much anticipation Yahoo has today announced the launch of Yahoo Esports. The company is looking for it to follow the lead of its successful Yahoo Sports product, and the esports section will look to provide the best experience by providing news and video content. It will initially focus on five titles; League of Legends, CS:GO, Heroes of the Storm, Streetfighter …
Read More »Valve ups the CS:GO stakes with a $1 million prize pot
Popular esports title Counter Strike: Global Offensive (CS:GO) received a major boost this week with the news that Valve is increasing the prize pool for each individual tournament of the game’s Major Championship series to $1 million (£714,000). In last year’s Championship series the prize pools were capped at $250,000 (£179,000) meaning the same series a year on has cash rewards which are …
Read More »RankR – The new home of esports?
One issue with the esports scene to date is that it’s disjointed. One reason for this is that unlike traditional sports the individual games themselves are owned by companies meaning determining rights, access and coverage becomes a more complicated situation. Many don’t realise the extent to which esports is an umbrella term, and that games within it can be as distant …
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